• More games of Werewolves. More time for BOFs
  • Most session were great, but I saw 2 underperforming presentation. Should not be accepted
  • Interactive sessions tend to appeal more to me
  • Some new stuff for really experienced coaches and less for dummies
  • Same amount of opportunities to share thoughts
  • More on agile and organisational culture and agile testing. A "book"/BOF session where people can give elevator pitches to promote or review books they have read or written
  • Product Owner Tools as a full session
  • More advanced Agile, more answers to common problems, e.g. case studies. You feel that the participants experience the same problems
  • Stay interactive!!
  • More celebrity keynote speakers :-) No, just kidding!
  • Definitely coffee! And theory of agile programming (pseudocode!) so the coding langauge doesn't distract from the issue at hand
  • More on Agile testing
  • More about non-development side of agile: testing, training, deployment
  • Candy
  • Sight-seeing tips, maybe have a short optional group trip/visit
  • More technical tracks
  • A session like "Agile sucks!" given by a CEO who doesn't believe Agile and can explain why
  • A session for non-agile managers. Sessions for newbies
  • Stay in Belgium :-) Presentation Zen session
  • Item "fit for purpose"
  • More striptease, better looking also :-)
  • XP
  • Session on small companies' problems
  • Coding dojo. Experiences reports. Simulations
  • Perfect now
  • More people in my session
  • Mix between knowledge sharing and collaboration sessions
  • Session about Appreciative inquiry at work
  • Introduction to Lean
  • More on OO design
  • More experience, less "games"
  • More of this
  • Mostly workshops
  • More based on Scrum. A lot of session were not following the scrum standard rules.
  • More on the edge activities such as documentation, testing and sales
  • Don't know yet
  • Estimating and planning. The talks about estimating weren't really about estimating
  • Real Agile striptease
  • Focus on Agile testing and how to get the user to write his own documentation during the project (online? wiki?). Real live examples
  • Agile in general purpose product development for large customer base
  • Open space possibilities
  • More about Agile user documentation
  • More C/C++ examples - more dojos
  • I'm confident that the program will be strong again
  • A contribution of Quintor
  • More sessions for experts
  • More sessions on Agile for management
  • More BOFs
  • More games. Newer insights
  • Better WIFI :-)
  • More interaction focused sessions
xpdays2009_wishes


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