| Xpday2003Story: Tracer Bullets Reloaded
RobWestgeest and PaulSimmons led this simulation. The goal is to discover what's in the bucket. The players are not allowed to look.
The teams must devise a process and develop tools to discover the object. They need to use feedback and teamwork to succeed.
Each team is only allowed a limited team to use their tools.
The teams devise a process and try to draw what they think is in the bucket on the flipovers.
So, what can we conclude from this?
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